It's time for you to explore a few of the old apartments of the Sierra Madre in order to find our old friend Christine. This means taking care of security, knocking out a couple of emitters and finding what you need to finally unlock the entrance for the vault. And of course, you must save or kill Christine.
You can start this by going towards the Suites. Just take the elevator up from your lobby. You can only go on the left for the time being, so just go like that and walk at night cloud. Both doors lead to the same place, as well as the locked door actually doesn't are most often any better. Go through another door and loot the bathroom for medical supplies. The other closet includes a locked safe with a lot of chips and stimpaks.
Wait for the hologram of Vera inside the other room to steer a short distance away (all holograms double as security, so be careful). Move into the following room and quickly have the door for the left into the lavatory. Close the door and look towards the right to get the emitter. Blow it approximately kill the hologram and buying yourself somewhat peace.
You can go ahead and unlock the door for the experience now. Keep moving and looting. Your real goal is the subsequent hallway, so move forward and go in the big workroom with the washers. Run over and de-activate the radio around the left to save yourself a little trouble. There's a bunch of scrap which is often used to make things about the workbench, if you are like doing somewhat crafting. Also note a few fusion batteries and scrap. Friends of Christine can make 150 chips using these materials.
The real goal will be the active emergency terminal. Use this to override the seal about the first door from the elevator. You can also hack one other computer to seal off the speakers, gain part with the starlet hologram code and have the recipe for a super-heated knife. Grab the important thing next towards the computers to open the doorway and save yourself a walk.
Walk back out to the first hallway and backtrack towards the first emergency door. Go through and be careful, because there's another hologram on patrol. If you stick towards the hallway about the right, you will make it to the security office. Hack your computer, it's average difficulty, and unlock the safety closet and change the IFF code around the holograms. You're safe now.
Get the hunting shotgun off of the shelf, along with the ammo. The closet also carries a lever-action shotgun with an increase of ammo, and a few armor. Go in to the suites and loot them as you wish. There's no real tricks now that the holograms are friendly. Shut over radio inside the corner suite, and walk with the wrecked walls until you reach a brand new corridor. You'll know it, because you'll be able to see a vending machine and a sealed kitchen's. Note that if you want to loot your home, you will have to turn off the radio. There's a gas leak, so blowing up a radio may perhaps be a bad idea. Fix the leak and loot everything you wish. There ought to be ingredients for the Sierra Madre Martini, if you need to make one.
Go back into the new hall and walk past some double doors. These are our goal, but we've got one last room to loot. Run with the cloud into the bedroom. There's 300 chips inside the suitcase, and a suit of metal armor inside closet. I believe that this may be the only list of heavy armor within the casino, so get it if you want it.
Walk back to the double doors and go into. There's a Big Book of Science hidden on the bookshelf towards the left. Take it and focus it, then open the entranceway to find Christine.
If you were nice to her, she'll open up to you. She'll explain her past, speak about the Big Empty and give you the key to Vera's dresser. If you don't intend to make her angry, avoid questioning her need to kill Elijah and say that you think he can be reasoned with.
Loot the dresser for Vera's audition tape and several other gear, then take Vera's dress from her skeleton. There's three med-x doses for the ground and a super stimpak by her side. You can also utilize the read more auto-doc to fix your limbs if you'd like.
Walk out of the home with Christine and tell her to simply wait here. You need over the audition tape to beat the elevator lock, so backtrack for the first elevator (you can just cut with the kitchen along with the workshop to achieve this quickly).
Go down to the lobby and draw a great weapon. I counted 7 ghost people. Then again, you have a whole new shotgun, so you should be fine. I personally used every one of the chips I looted for automatic rifle ammo and tore through all of them in a very satisfying manner.
Clear a path for the reception desk and access the songs options. Download the three ambient tracks (since the interference is perhaps all sorted) and go back around Vera's Suite. Activate the microphone lock, and choose to play the background music. The elevator will unlock and you'll be all set.
It's time for that big heist.
All screenshots from Fallout: New Vegas - Dead Money